Argent Omnibus: February 2015

Month two of the new year, and we’re still going strong!

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Set Difficulty to…

(Originally written on November 14th of 2014.) Archived and re-posted today because the January 2015 roundup of blogs from Critical Distance made me think of it.

Difficulty in games is a contentious subject sometimes. It’s a fair target of discussion, though, since the audience’s involvement is what sets games apart from other media. There are several axes to consider when discussing difficulty, and several precedents that have colored the scales differently; this isn’t going to be an opinion-heavy piece for the most part. I just want to lay out my perception of ways difficulty is created, influenced, and received.

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