Kingdom Hearts is an odd series. It started in 2002, and has now ballooned to seven games, five of which aren’t numbered games despite being fairly important to understanding the overarching plot, giving nerds yet another chance to whine about a series being too complex when they refuse to engage with most of it.
I had the pleasure of putting together what became a guest episode on Critical Switch, the audio games criticism series by Austin C. Howe (@AustinCHowe, who also writes at his blog) and Zolani Stewart (@Fengxii, who’s responsible for the Arcade Review).
Under the cut is the full transcript of the episode, and at the end is the track listing of the background music! If you enjoy my episode and aren’t a regular listener of Critical Switch, please consider becoming one and/or supporting Zolani and Austin on Patreon!
Atop Hillfigure Knoll I sit, contemplating how best to find a griffin to slay, to prove myself as Arisen to some sect of the government of Gransys. They really don’t matter in the grand scheme of things. It’s an excuse to hunt.
Difficulty in games is a contentious subject sometimes. It’s a fair target of discussion, though, since the audience’s involvement is what sets games apart from other media. There are several axes to consider when discussing difficulty, and several precedents that have colored the scales differently; this isn’t going to be an opinion-heavy piece for the most part. I just want to lay out my perception of ways difficulty is created, influenced, and received.
(Originally written on October 31st of 2014.)
In my last bit of writing, I talked about valuing your time and respecting others’ appreciation of their time. I mentioned my status as an outlier in that way, with my free time being so consistently abundant that in both August and September of this year, a week transpired where I played the game that had captivated me at the time, on average, ten hours a day.
(Originally written in May of 2014.)
[Spoiler warning for Tales of Symphonia and Dawn of the New World]
As a fan of Tales of Symphonia several years past its release, I was surprised to hear that it was getting a sequel, and dismayed to hear it was subpar. After the friend who had introduced me to Symphonia had played it, he had generally positive feelings about it, though not to the extent he did the original. In the HD rerelease 6 years later, I finally got a chance to try it myself, and it left me as conflicted as I’d feared.