Atop Hillfigure Knoll I sit, contemplating how best to find a griffin to slay, to prove myself as Arisen to some sect of the government of Gransys. They really don’t matter in the grand scheme of things. It’s an excuse to hunt.
(or, A Tale of a Thousand Miles Begins With A Single Skit)
Greetings! You’re probably not wondering why I’m writing this, and I’m not wondering why you’re reading this. Both are for the same reason: you’re interested in learning more about the series of games known as the Tales (or Tales of) series, but don’t quite know what entries are recommended (or even available) to try!
Month two of the new year, and we’re still going strong!
Difficulty in games is a contentious subject sometimes. It’s a fair target of discussion, though, since the audience’s involvement is what sets games apart from other media. There are several axes to consider when discussing difficulty, and several precedents that have colored the scales differently; this isn’t going to be an opinion-heavy piece for the most part. I just want to lay out my perception of ways difficulty is created, influenced, and received.
Welcome to the first Argent Omnibus in the new year!
(Originally written on October 31st of 2014.)
In my last bit of writing, I talked about valuing your time and respecting others’ appreciation of their time. I mentioned my status as an outlier in that way, with my free time being so consistently abundant that in both August and September of this year, a week transpired where I played the game that had captivated me at the time, on average, ten hours a day.
(Originally written in May of 2014.)
[Spoiler warning for Tales of Symphonia and Dawn of the New World]
As a fan of Tales of Symphonia several years past its release, I was surprised to hear that it was getting a sequel, and dismayed to hear it was subpar. After the friend who had introduced me to Symphonia had played it, he had generally positive feelings about it, though not to the extent he did the original. In the HD rerelease 6 years later, I finally got a chance to try it myself, and it left me as conflicted as I’d feared.
(Originally written in September of 2014.)
The Drakengard series has been a briefly-standing adversary of mine.